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Schedule   ::   Lesson 3   ::   Track A Summaries   ::   Track B Summaries   ::   Both Tracks Summaries


Topic: Introduction to the design of instructional games.


Readings:


Track A


Wolf, M. J. P. (2001). Chapter 5: Narrative in the video game. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 93-112). Austin: University of Texas Press

Crawford, C. (1997). Chapter 1: What is a game? (HTML) In The Art of Computer Game Design : Washington State University..

Track B


Koster, R. (2005). Chapter 3: What games are. In A Theory of Fun for Game Design (pp. 34-47). Scottsdale, AZ: Paraglyph Press.

Aldrich, C. (2005). Chapter 8: The three essential elements to successful educational experiences: Simulations, games, and pedagogy. In Learning by doing: A comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences . San Francisco: Pfeiffer.

Both Tracks


Montfort, N. (2003). Toward a theory of interaction fiction (HTML). In E. Short (Ed.), IF Theory (3.5 ed.). St. Charles, IL: The Interactive Fiction Library.

Activity:


Go through tutorial of Alice
http://www.inform-fiction.org/examples/alice.html
Copyright 2008, by the Contributing Authors. Cite/attribute Resource . admin. (2008, May 20). Lesson 3. Retrieved January 07, 2011, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/instructional-technology-learning-sciences/instructional-games/Lesson_3.html. This work is licensed under a Creative Commons License Creative Commons License
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