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Lesson 2: Both Tracks Summaries

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Schedule   ::   Lesson 2   ::   Track A Summaries   ::   Track B Summaries   ::   Both Tracks Summaries

Deshrill, Interview with Nick Montfort

Reading summary/quotes:

In this online interview, Nick Montfort shares his experiences with playing and creating IF games. He started out playing (and being confused by) Zork I and now has created his own text adventure games, including Ad Verbum, which won an award in 2000. He has also translated an IF game and has written a book on IF called Twisty Little Passages. In part of his interview he talks about the relationship between IF and poetry.

“Also, the interface in text-based IF is, at least at a basic level, symmetrical – you get text from the computer and you give text in reply – which I think is neat…(p. 2).”

“IF offers terrifyingly complex and challenging worlds, games that are as detailed and fun as ... GTA, but are way more subversive.”

“Better yet, it might be because you didn't understand the whole system or working of the strange world that you're in, and you need to think more deeply about those.”

Discussion points/questions:

  • How is poetry linked to IF and text adventure? How could these kinds of puzzles be part of a poetry unit?
  • What are some advantages of text-based IF versus graphical adventure games?

Contributors: Tom Caswell, Marion Jensen, Jennifer Jorgensen, Jon Scoresby, and Tim Stowell
Copyright 2008, by the Contributing Authors. Cite/attribute Resource . admin. (2008, May 20). Lesson 2: Both Tracks Summaries. Retrieved January 07, 2011, from Free Online Course Materials — USU OpenCourseWare Web site: This work is licensed under a Creative Commons License Creative Commons License
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