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Lesson 2

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Schedule   ::   Lesson 2   ::   Track A Summaries   ::   Track B Summaries   ::   Both Tracks Summaries


Topic: Instructional games and learning.


Readings:


Track A


Hayes, E. (2002, May 24-26). Find out who you really are: Adult learning in virtual worlds. Paper presented at the Adult Education Research Conference (AERC), North Carolina State University, Raleigh, NC.

Kirriemuir, J. (2002). Video gaming, education and digital learning technologies (HTML). D-Lib Magazine , 8.

Kirriemuir, J., & McFarlane, A. Use of computer and video games in the classroom (PDF) .

Track B


Squire, K., Barnett, M., Grant, J. M., & Higginbotham, T. (2003). Electromagnetism supercharged! Learning physics with digital simulation games (Word) . Paper presented at the International Conference of the Learning Sciences 2004 (ICLS 04), Santa Monica, CA.

Koster, R. (2005). Chapter 4: What games teach us. In A Theory of Fun for Game Design (pp. 48-79). Scottsdale, AZ: Paraglyph Press.

Both Tracks


Deshrill, M. (2004). Interview with Nick Montfort (HTML) . Retrieved August 16, 2005, from http://www.eboredom.20m.com/features/interviews/montfort1.html
Copyright 2008, by the Contributing Authors. Cite/attribute Resource . admin. (2008, May 20). Lesson 2. Retrieved January 07, 2011, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/instructional-technology-learning-sciences/instructional-games/Lesson_2.html. This work is licensed under a Creative Commons License Creative Commons License
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