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Appendix A: Outline for Demonstrating Instructional Game to the Class

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Schedule   ::   Lesson 0   ::   Appendix A

Before preparing a demonstration, approve your topic with Dr. Shelton. Scheduling will be accomplished in class. Presentations need to be professional and well-prepared. Presentations should last approximately 10 minutes. Present as if you were making a presentation to a professional meeting.

  1. Summarize and present your main points using Powerpoint or similar program, and provide handouts to the class. Include at least the name of the instructional game, its publisher, and its price.
  2. Select a game (public or private) that emphasizes either its effectiveness in teaching its objective, or its lack of effectiveness. Make sure to explain why you think it either accomplishes its goal(s) or it doesn’t.
  3. Evaluate how the game’s designer(s) approached the game. What kinds of constraints did they recognize? What major design decisions may have impacted the final product? What might have they done differently?
  4. Describe how you think the instructional game would be used in a variety of educational settings. If you can, find out where it is actually being used, by what type of users, and for what purposes.
  5. Make suggestions you think would improve the game as an instructional tool. Lead the class in a discussion of their reactions to the game.
Copyright 2008, by the Contributing Authors. Cite/attribute Resource . admin. (2008, May 20). Appendix A: Outline for Demonstrating Instructional Game to the Class. Retrieved January 07, 2011, from Free Online Course Materials — USU OpenCourseWare Web site: This work is licensed under a Creative Commons License Creative Commons License
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