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Channel 1 Activity: Introduction

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Channel 1 Assignment :: Practical Research Reading Assignments

CLICK HERE to Begin with a video lecture introducing this activity.

You've had a chance to try out the guided design process in the short Fishing Trip simulation. You probably remember that you were asked to solve the problem in step-by-step fashion and then to compare your answers with those of an expert, in this case the Boat Captain's.

The intention of this exercise is to have you design a piece of research related to Channel One, an option available to many U.S. secondary schools for the past decade. Once again, you'll be asked to compare your answers with those of an expert's, in this case, a piece of published research.

The emphasis in the first exercise will be upon completing a quantitative research study. A quantitative study is one that uses statistics, often in an experimental design, to make inferences about probable causes. In 3 other simulations, you'll be asked to design 3 other types of research: a qualitative study, a formative evaluation, and a needs assessment. The final exercise will be to design a piece of research that is entirely of your own choosing.

In some cases, it may be possible to do part or all of the study you’ve designed. Where possible, you are encouraged to do so. If you do, be sure to (1) get whatever permission is necessary before proceeding, and (2) report on exactly what you were able to do (for example, if you use a questionnaire in a class you are teaching, show the survey form you developed and report the main findings). You are not required to carry out the research for two reasons: (1) many class members will not be in a work situation where research can be conducted and (2) the requirements for clearance for research projects by the Institutional Research Board (IRB) have gotten too complicated for most cases in this class. Thus, carrying out the research goes beyond the scope of requirements for the class.

Please be aware that this exercise can be done either with a small group, 2-6 people, or individually. As you probably saw with the Fishing Trip simulation, there is as much to be gained from group interaction. Wherever this mode is possible, we want to encourage it. If you are working alone, we hope to build in a form of group interaction by having you interact through a threaded discussion at least three times during each simulation. If you are doing the exercise as an individual, participation in the threaded discussion with at least one posting is expected; if you are working as a face-to-face group, interacting with the threaded discussion is encouraged but optional.

If working as a group, one of your members should e-mail the T.A. with the names of people in your group, (maximum of 6), the exercise you are working on, and when you anticipate completion. (Count on at least 2 sessions of 11/2-2 hours each and a final one of 30-60 minutes, separated by enough time to read one or two articles of 10-20 pages each time. You'll need to be near a computer.) Does that sound complicated? It shouldn't be, once you begin working and get a sense of how the simulation works.


A Closer Look at Channel One: A Guided Design Problem Quantitative Introduction: The following exercises deal with a school-based problem and lead to the setting up of a research design using quantitative methods. You should be aware that the following steps would be followed:

  1. State the goals of the work
  2. Gather information
    • Locate relevant sources
    • Complete out of class activity
    • Summarize findings
  3. Generate possible solutions
  4. Specify the constraints
  5. Select a solution
  6. Evaluate and revise as necessary

This process should be familiar as the basic steps of systematic problem solving. Emphasis in the exercise is upon creative problem solving and decision making.

You should be aware that many solutions to this problem are possible, some of which may be better than the sequence proposed. While it will not be possible to explore each of these, you are encouraged to think creatively and to offer the solutions at each stage of the problem that seem best in your best judgment or the judgment of your group.

Forward Begin the Channel 1 Simulation
Copyright 2008, by the Contributing Authors. Cite/attribute Resource . factpetersen. (2007, July 26). Channel 1 Activity: Introduction. Retrieved January 08, 2011, from Free Online Course Materials — USU OpenCourseWare Web site: This work is licensed under a Creative Commons License Creative Commons License