Schedule
:: Lesson 9 ::
Track
A Summaries ::
Track
B Summaries
Topic: Motivation in instructional games (I).
Readings:
Track A
Bernstein, C. (2001).
Chapter 8: Play it again, Pac-man (HTML). In M. J. P. Wolf (Ed.),
The Medium of the Video Game (pp. 93-112). Austin:
University of Texas Press.
Grodal, T. (2003). Chapter 6: Stories for eye, ear, and muscles: Video
games, media, and embodied experiences. In M. J. P. Wolf & B.
Perron (Eds.),
The Video Game Theory Reader (pp.
25-46). New York: Routledge.
Track B
Jelfs, A., & Whitelock, D. (2000). The notion of presence in
virtual learning environments: What makes the environment "real".
British Journal of Educational Technology,
31(2), 145-152.
Koster, R. (2005). Chapter 2: How the brain works. In
A Theory
of Fun for Game Design (pp. 12-33). Scottsdale, AZ: Paraglyph
Press.
Citation: admin. (2008, May 20). Lesson 9. Retrieved November 23, 2009, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_9.html.
Copyright 2008,
by the Contributing Authors.
This work is licensed under a
Creative Commons License.