Schedule
:: Lesson 8 ::
Track
A Summaries ::
Track
B Summaries
Topic: Design of instructional games, advanced topics
(IV).
Readings:
Track A
Crawford, C. (1997).
Chapter 6: design techniques and ideals (HTML). In
The Art
of Computer Game Design: Washington State University.
Track B
Koster, R. (2005). Chapter 9: Games in context. In
A Theory of
Fun for Game Design (pp. 140-159). Scottsdale, AZ: Paraglyph
Press.
Miller, C. H. (2005). Chapter 10: Creating a new project: The
development process. In
Digital Storytelling: A Creator's Guide
to Interactive Entertainment (pp. 183-206). Burlington, MA:
Focal Press Elsevier.
Citation: admin. (2008, May 20). Lesson 8. Retrieved November 24, 2009, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_8.html.
Copyright 2008,
by the Contributing Authors.
This work is licensed under a
Creative Commons License.