Lesson 8

Schedule   ::   Lesson 8   ::   Track A Summaries   ::   Track B Summaries


Topic: Design of instructional games, advanced topics (IV).


Readings:


Track A


Crawford, C. (1997). Chapter 6: design techniques and ideals (HTML). In The Art of Computer Game Design: Washington State University.

Track B


Koster, R. (2005). Chapter 9: Games in context. In A Theory of Fun for Game Design (pp. 140-159). Scottsdale, AZ: Paraglyph Press.  

Miller, C. H. (2005). Chapter 10: Creating a new project: The development process. In Digital Storytelling: A Creator's Guide to Interactive Entertainment (pp. 183-206). Burlington, MA: Focal Press Elsevier.
Citation: admin. (2008, May 20). Lesson 8. Retrieved November 24, 2009, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_8.html.
Copyright 2008, by the Contributing Authors. This work is licensed under a Creative Commons License. Creative Commons License