Lesson 8
Schedule
:: Lesson 8 :: Track
A Summaries :: Track
B Summaries
Crawford, C. (1997). Chapter 6: design techniques and ideals (HTML). In The Art of Computer Game Design: Washington State University.
Koster, R. (2005). Chapter 9: Games in context. In A Theory of Fun for Game Design (pp. 140-159). Scottsdale, AZ: Paraglyph Press.
Miller, C. H. (2005). Chapter 10: Creating a new project: The development process. In Digital Storytelling: A Creator's Guide to Interactive Entertainment (pp. 183-206). Burlington, MA: Focal Press Elsevier.
Topic: Design of instructional games, advanced topics (IV).
Readings:
Track A
Crawford, C. (1997). Chapter 6: design techniques and ideals (HTML). In The Art of Computer Game Design: Washington State University.
Track B
Koster, R. (2005). Chapter 9: Games in context. In A Theory of Fun for Game Design (pp. 140-159). Scottsdale, AZ: Paraglyph Press.
Miller, C. H. (2005). Chapter 10: Creating a new project: The development process. In Digital Storytelling: A Creator's Guide to Interactive Entertainment (pp. 183-206). Burlington, MA: Focal Press Elsevier.
Copyright 2008,
by the Contributing Authors.
Cite/attribute Resource.
admin. (2008, May 20). Lesson 8. Retrieved November 07, 2009, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_8.html.
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