Schedule
::
Lesson 7 ::
Track
A Summaries ::
Track
B Summaries :: Both Tracks Summaries
Rollings, A., & Adams, E., Chapter 8: The internal
economy of games and game balancing
Reading summary/quotes:
Rollins and Adams look at the internal mechanics of a game, and the
flow of resources throughout the game. They also define and address the
issue of game balance. Balance has common components in every game, but
it also depends on the particular game genre. Rollins and Adams give
numerous examples of the various aspects of game balance throughout the
chapter. Net payoff matrices are a good way to start. Other important
methods of balancing are designing for modification and design
prototyping.
“A balanced game is one where the main determining factor for the
success of the player is the skill level of that player. That does not
mean that random events cannot occur, but a better player should
ordinarily be more successful than a poor one unless he has an
unusually long run of bad luck (p. 2).”
“…the tweak-play-tweak method of game balancing is a valid approach
(and is pretty much the only approach so far). The only problem is that
this method is time- and resource-intensive and is extremely prone to
error (p. 2).”
“Dynamic balance covers the opening, midgame, and endgame of classic
game analysis on a much finer scale. Rather than treating the game as
three discrete phases, which is fine for postgame analyses, we have to
consider the fully continuous spectrum of play, from start to end (p.
21)”.
“A balanced game should:
- Be internally consistent.
- Ensure that victory is determined by player skill, not random
factors.
- Ensure that all players have access to the same or functionally
equivalent core options.
- Ensure that attributes for which the player pays with points are
orthogonal.
- Ensure that combination and emergence don't destroy the
balance.
- Provide a consistent challenge.
- Provide the player with a perceivably fair playing experience.
- Avoid stagnation.
- Avoid trivialities.
- Allow setting of difficulty level (where appropriate).” (p.
34)
Discussion points/questions:
- What some ways to anticipate and correct game balance
problems?
- The author talks about providing a consistent challenge. This can
be a huge challenge in and of itself. Why is this important?
Contributors: Tom Caswell, Marion Jensen, Jennifer Jorgensen,
Jon Scoresby, and Tim Stowell
Citation: admin. (2008, May 20). Lesson 7: Both Tracks Summaries. Retrieved November 24, 2009, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_7__Both_Tracks_Summaries.html.
Copyright 2008,
by the Contributing Authors.
This work is licensed under a
Creative Commons License.