Lesson 7

Schedule   ::   Lesson 7   ::   Track A Summaries   ::   Track B Summaries   ::   Both Tracks Summaries


Topic: Design of instructional games, advanced topics (III).


Readings:


Track A


Crawford, C. (1997). Chapter 5: The game design sequence (HTML). In The Art of Computer Game Design: Washington State University.

Track B


Miller, C. H. (2005). Chapter 8: Blending entertainment with other goals. In Digital Storytelling: A Creator's Guide to Interactive Entertainment (pp. 135-158). Burlington, MA: Focal Press Elsevier.

Miller, C. H. (2005). Chapter 9: Tackling projects for children. In Digital Storytelling: A Creator's Guide to Interactive Entertainment (pp. 159-182). Burlington, MA: Focal Press Elsevier.

Both Tracks


Rollings, A., & Adams, E. (2003). Chapter 8: The internal economy of games and game balancing (Word). In Andrew Rollings and Earnest Adams on Game Design (pp. 239-288). Indianapolis: New Riders.
Citation: admin. (2008, May 20). Lesson 7. Retrieved November 23, 2009, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_7.html.
Copyright 2008, by the Contributing Authors. This work is licensed under a Creative Commons License. Creative Commons License