Schedule
:: Lesson 7 ::
Track
A Summaries ::
Track
B Summaries ::
Both Tracks Summaries
Topic: Design of instructional games, advanced topics
(III).
Readings:
Track A
Crawford, C. (1997).
Chapter 5: The game design sequence (HTML). In
The Art of
Computer Game Design: Washington State University.
Track B
Miller, C. H. (2005). Chapter 8: Blending entertainment with other
goals. In
Digital Storytelling: A Creator's Guide to
Interactive Entertainment (pp. 135-158). Burlington, MA: Focal
Press Elsevier.
Miller, C. H. (2005). Chapter 9: Tackling projects for children. In
Digital Storytelling: A Creator's Guide to Interactive
Entertainment (pp. 159-182). Burlington, MA: Focal Press
Elsevier.
Both Tracks
Rollings, A., & Adams, E. (2003).
Chapter 8: The internal economy of games and game balancing (Word).
In
Andrew Rollings and Earnest Adams on Game Design
(pp. 239-288). Indianapolis: New Riders.
Citation: admin. (2008, May 20). Lesson 7. Retrieved November 23, 2009, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_7.html.
Copyright 2008,
by the Contributing Authors.
This work is licensed under a
Creative Commons License.