Lesson 7
Schedule
:: Lesson 7 :: Track
A Summaries :: Track
B Summaries :: Both Tracks Summaries
Crawford, C. (1997). Chapter 5: The game design sequence (HTML). In The Art of Computer Game Design: Washington State University.
Miller, C. H. (2005). Chapter 8: Blending entertainment with other goals. In Digital Storytelling: A Creator's Guide to Interactive Entertainment (pp. 135-158). Burlington, MA: Focal Press Elsevier.
Miller, C. H. (2005). Chapter 9: Tackling projects for children. In Digital Storytelling: A Creator's Guide to Interactive Entertainment (pp. 159-182). Burlington, MA: Focal Press Elsevier.
Rollings, A., & Adams, E. (2003). Chapter 8: The internal economy of games and game balancing (Word). In Andrew Rollings and Earnest Adams on Game Design (pp. 239-288). Indianapolis: New Riders.
Topic: Design of instructional games, advanced topics (III).
Readings:
Track A
Crawford, C. (1997). Chapter 5: The game design sequence (HTML). In The Art of Computer Game Design: Washington State University.
Track B
Miller, C. H. (2005). Chapter 8: Blending entertainment with other goals. In Digital Storytelling: A Creator's Guide to Interactive Entertainment (pp. 135-158). Burlington, MA: Focal Press Elsevier.
Miller, C. H. (2005). Chapter 9: Tackling projects for children. In Digital Storytelling: A Creator's Guide to Interactive Entertainment (pp. 159-182). Burlington, MA: Focal Press Elsevier.
Both Tracks
Rollings, A., & Adams, E. (2003). Chapter 8: The internal economy of games and game balancing (Word). In Andrew Rollings and Earnest Adams on Game Design (pp. 239-288). Indianapolis: New Riders.
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