Lesson 6

Schedule   ::   Lesson 6   ::   Track A Summaries   ::   Track B Summaries


Topic: Design of instructional games (II).


Readings:


Track A


Gunter, B. (1998). Chapter 2: Tapping into players' habits and preferences. In The Effects of Video Games on Children: The Myth Unmasked (pp. 29-48). Sheffield, England: Sheffield Academic Press.

Track B


Koster, R. (2005). Chapter 5: What games aren't. In A Theory of Fun for Game Design (pp. 80-99). Scottsdale, AZ: Paraglyph Press.
Citation: admin. (2008, May 20). Lesson 6. Retrieved November 23, 2009, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_6.html.
Copyright 2008, by the Contributing Authors. This work is licensed under a Creative Commons License. Creative Commons License