Schedule
:: Lesson 5 ::
Track
A Summaries ::
Track
B Summaries
Topic: Instructional games in schools.
Readings:
Track A
Agency, B. E. C. T. A. (2001).
Computer Games in Education Project (PDF). Retrieved July
15, 2005, from
http://www.becta.org.uk/research/research.cfm?section=1&id=2826
Track B
Koster, R. (2005). Chapter 7: The problem with learning. In
A
Theory of Fun for Game Design (pp. 110-127). Scottsdale, AZ:
Paraglyph Press.
Recommended for Both Tracks
Montfort, N. (2003).
Twisty Little Passages: An
Approach to Interactive Fiction (HTML) (First Paperback
ed.). Cambridge: MIT Press.
Squire, K., & Barab, S.
Learning world history through computer simulation games
(Word).
Steinkuehler, C. A. (2003, March 25).
Videogaming
as participation in a discourse (PDF). Paper presented at
the Annual Conference ofthe American Association for Applied
Linguistics.
Activity:
Instructional games demo assignment
Appendix A: Outline for Demonstrating Instructional
Game to the Class
Citation: admin. (2008, May 20). Lesson 5. Retrieved November 24, 2009, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_5.html.
Copyright 2008,
by the Contributing Authors.
This work is licensed under a
Creative Commons License.