Schedule
:: Lesson 3 ::
Track
A Summaries ::
Track
B Summaries ::
Both Tracks Summaries
Topic: Introduction to the design of instructional
games.
Readings:
Track A
Wolf, M. J. P. (2001). Chapter 5: Narrative in the video game. In M. J.
P. Wolf (Ed.),
The Medium of the Video Game (pp.
93-112). Austin: University of Texas Press
Crawford, C. (1997).
Chapter 1: What is a
game? (HTML) In
The Art of Computer Game Design:
Washington State University..
Track B
Koster, R. (2005). Chapter 3: What games are. In
A Theory of
Fun for Game Design (pp. 34-47). Scottsdale, AZ: Paraglyph
Press.
Aldrich, C. (2005). Chapter 8: The three essential elements to
successful educational experiences: Simulations, games, and pedagogy.
In
Learning by doing: A comprehensive guide to simulations,
computer games, and pedagogy in e-learning and other educational
experiences. San Francisco: Pfeiffer.
Both Tracks
Montfort, N. (2003).
Toward a theory of interaction
fiction (HTML). In E. Short (Ed.),
IF Theory (3.5
ed.). St. Charles, IL: The Interactive Fiction Library.
Activity:
Go through tutorial of Alice
http://www.inform-fiction.org/examples/alice.html
Citation: admin. (2008, May 20). Lesson 3. Retrieved November 23, 2009, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_3.html.
Copyright 2008,
by the Contributing Authors.
This work is licensed under a
Creative Commons License.