Lesson 12
Schedule
:: Lesson 12 :: Track A Summaries
:: Track B Summaries
:: Appendix B
Robertson, J., & Good, J. (2005). Story creation in virtual game worlds (PDF). Communications of the ACM, 48(1), 61-65.
Kirriemuir, J. (2003). The relevance of video games and gaming consoles to the higher and further education learning experience (RTF). Retrieved July 15, 2005, from www.ceangal.com
Review of “Design Briefs” from Resnick with links, see Appendix B.
Topic: Instructional games and simulations.
Readings:
Track A
Robertson, J., & Good, J. (2005). Story creation in virtual game worlds (PDF). Communications of the ACM, 48(1), 61-65.
Track B
Kirriemuir, J. (2003). The relevance of video games and gaming consoles to the higher and further education learning experience (RTF). Retrieved July 15, 2005, from www.ceangal.com
Both Tracks
Review of “Design Briefs” from Resnick with links, see Appendix B.
Copyright 2008,
by the Contributing Authors.
Cite/attribute Resource.
admin. (2008, May 20). Lesson 12. Retrieved November 07, 2009, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_12.html.
This work is licensed under a
Creative Commons License.







