Lesson 11

Schedule   ::   Lesson 11   ::   Track A Summaries   ::   Track B Summaries


Topic: Future of instructional games.


Readings:


Track A


Frasca, G. (2003). Chapter 10: Simulation versus narrative: Introduction to ludology (PDF). In M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 221-236). New York: Routledge.  

Shelton, B. E., & Wiley, D. (2006, April 7-11). Instructional designers take all the fun out of games: Rethinking elements of engagement for designing instructional games (PDF). Paper presented at the American Educational Research Association (AERA) 2006, San Francisco.

Track B


Takahashi, D. (2004, September 20). Game sequel takes leaps in AI technology (HTML). The Mercury News.

McAllister, K., & Moeller, R. (2004). Introduction. Works and Days 43/44: Capitalizing on play: The politics of computer gaming, 22(1&2), 11-20.
Citation: admin. (2008, May 20). Lesson 11. Retrieved November 24, 2009, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_11.html.
Copyright 2008, by the Contributing Authors. This work is licensed under a Creative Commons License. Creative Commons License