Schedule
:: Lesson 11 ::
Track A Summaries
::
Track B Summaries
Topic: Future of instructional games.
Readings:
Track A
Frasca, G. (2003).
Chapter 10:
Simulation versus narrative: Introduction to ludology (PDF). In M.
J. P. Wolf & B. Perron (Eds.),
The Video Game Theory
Reader (pp. 221-236). New York: Routledge.
Shelton, B. E., & Wiley, D. (2006, April 7-11).
Instructional designers take
all the fun out of games: Rethinking elements of engagement for
designing instructional games (PDF). Paper presented at
the American Educational Research Association (AERA) 2006, San
Francisco.
Track B
Takahashi, D. (2004, September 20).
Game
sequel takes leaps in AI technology (HTML). The Mercury
News.
McAllister, K., & Moeller, R. (2004). Introduction.
Works
and Days 43/44: Capitalizing on play: The politics of computer
gaming,
22(1&2), 11-20.
Citation: admin. (2008, May 20). Lesson 11. Retrieved November 24, 2009, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_11.html.
Copyright 2008,
by the Contributing Authors.
This work is licensed under a
Creative Commons License.