Lesson 11
Schedule
:: Lesson 11 :: Track A Summaries
:: Track B Summaries
Frasca, G. (2003). Chapter 10: Simulation versus narrative: Introduction to ludology (PDF). In M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 221-236). New York: Routledge.
Shelton, B. E., & Wiley, D. (2006, April 7-11). Instructional designers take all the fun out of games: Rethinking elements of engagement for designing instructional games (PDF). Paper presented at the American Educational Research Association (AERA) 2006, San Francisco.
Takahashi, D. (2004, September 20). Game sequel takes leaps in AI technology (HTML). The Mercury News.
McAllister, K., & Moeller, R. (2004). Introduction. Works and Days 43/44: Capitalizing on play: The politics of computer gaming, 22(1&2), 11-20.
Topic: Future of instructional games.
Readings:
Track A
Frasca, G. (2003). Chapter 10: Simulation versus narrative: Introduction to ludology (PDF). In M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 221-236). New York: Routledge.
Shelton, B. E., & Wiley, D. (2006, April 7-11). Instructional designers take all the fun out of games: Rethinking elements of engagement for designing instructional games (PDF). Paper presented at the American Educational Research Association (AERA) 2006, San Francisco.
Track B
Takahashi, D. (2004, September 20). Game sequel takes leaps in AI technology (HTML). The Mercury News.
McAllister, K., & Moeller, R. (2004). Introduction. Works and Days 43/44: Capitalizing on play: The politics of computer gaming, 22(1&2), 11-20.
Copyright 2008,
by the Contributing Authors.
Cite/attribute Resource.
admin. (2008, May 20). Lesson 11. Retrieved August 30, 2008, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_11.html.
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