Lesson 10
Schedule
:: Lesson 10 :: Track A Summaries
:: Track B Summaries
Crawford, C. (1997). Chapter 2: Why do people play games? (HTML) In The Art of Computer Game Design: Washington State University.
Koster, R. (2005). Chapter 8: The problem with people. In A Theory of Fun for Game Design (pp. 128-139). Scottsdale, AZ: Paraglyph Press.
Topic: Motivation in instructional games (II).
Readings:
Track A
Crawford, C. (1997). Chapter 2: Why do people play games? (HTML) In The Art of Computer Game Design: Washington State University.
Track B
Koster, R. (2005). Chapter 8: The problem with people. In A Theory of Fun for Game Design (pp. 128-139). Scottsdale, AZ: Paraglyph Press.
Copyright 2008,
by the Contributing Authors.
Cite/attribute Resource.
admin. (2008, May 20). Lesson 10. Retrieved August 29, 2008, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_10.html.
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