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Lesson 10

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Schedule   ::   Lesson 10   ::   Track A Summaries   ::   Track B Summaries


Topic: Motivation in instructional games (II).


Readings:


Track A


Crawford, C. (1997). Chapter 2: Why do people play games? (HTML) In The Art of Computer Game Design: Washington State University.

Track B


Koster, R. (2005). Chapter 8: The problem with people. In A Theory of Fun for Game Design (pp. 128-139). Scottsdale, AZ: Paraglyph Press.
Copyright 2008, by the Contributing Authors. Cite/attribute Resource. admin. (2008, May 20). Lesson 10. Retrieved August 29, 2008, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_10.html. This work is licensed under a Creative Commons License. Creative Commons License