Lesson 1
Schedule
:: Lesson 1 :: Track
A Summaries :: Track
B Summaries
Wolf, M. J. P. (2001). Chapter 6: Genre and the video game (HTML). In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 113-134). Austin: University of Texas Press.
Holland, W., Jenkins, H., & Squire, K. (2003). Chapter 1: Theory by design (PDF). In M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 25-46). New York: Routledge.
Virvou, M., Katsionis, G., & Manos, K. (2005). Combining software games with education: Evaluation of its educational effectiveness (PDF). Educational Technology & Society, 8(2), 54-65.
Topic: What are instructional games? Research, classifications and culture.
Readings:
Track A
Wolf, M. J. P. (2001). Chapter 6: Genre and the video game (HTML). In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 113-134). Austin: University of Texas Press.
Holland, W., Jenkins, H., & Squire, K. (2003). Chapter 1: Theory by design (PDF). In M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 25-46). New York: Routledge.
Track B
Virvou, M., Katsionis, G., & Manos, K. (2005). Combining software games with education: Evaluation of its educational effectiveness (PDF). Educational Technology & Society, 8(2), 54-65.
Copyright 2008,
by the Contributing Authors.
Cite/attribute Resource.
admin. (2008, May 20). Lesson 1. Retrieved September 06, 2008, from Free Online Course Materials — USU OpenCourseWare Web site: http://ocw.usu.edu/Instructional_Technology/Instructional_Games/Lesson_1.html.
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